Candy Arcade Ultimate
The flagship game: a full run combining platforming, collection, combos and power-ups across five escalating zones.
All thirty launch titles were published together on 15 September 2026, which is the honest answer rather than a staggered set of dates invented to make some games look newer than others.
Candy Arcade launched with its full library. Faking a rollout would let this page look more active than it is, and we would rather it be accurate. As new games are published, they will appear here first with their real release dates, and this note will change accordingly.
30 games released 15 September 2026
The flagship game: a full run combining platforming, collection, combos and power-ups across five escalating zones.
A rotating gauntlet of thirty-second trials drawn from every mechanic on the site, with no warning between them.
An endless open field of candy with a difficulty curve so gradual most runs last as long as you want them to.
Collect candy in an open arena while original arcade creatures pursue you using simple, readable rules.
A retro-styled grid arcade game with original pixel artwork, chunky movement and screen-clear objectives.
Swim through a fictional underwater candy reef with buoyancy physics and an air supply to manage.
The precision platformer: identical physics to Candy Jump, with platform sizes cut to the minimum.
Descend a narrowing underground tunnel, reading rock formations and hidden candy pockets at speed.
Work across a bank of conveyor belts running at different speeds and directions, timing every transfer.
Roll a gummy ball across sloped candy terrain, where momentum is built rather than granted.
Flip gravity up and down to reach candy on ceilings and floors, with no horizontal control at all.
Aim and fire candy projectiles along a real ballistic arc to reach sweets you cannot walk to.
Catch falling sweets in a basket while letting the bitter ones pass, a pure sorting-under-pressure game.
Toggle a magnet that pulls candy toward you and pushes hazards away, managing a charge that never lasts.
A single-input timing game: tap at the right moment as candy sweeps past a marked collection zone.
Pilot a candy rocket through tight cavern gaps using thrust, boost charges and careful fuel discipline.
Collect candy in a required colour order across escalating levels, turning collection into a sequencing puzzle.
Follow a winding gummy trail through open space while your own path becomes the hazard.
One-button hopping between bouncy marshmallows, where rhythm matters more than precision.
Explore a fictional candy castle room by room, searching for hidden sweets rather than racing a timer.
Timing-based platforming through moving factory machinery, where every hazard runs on a fixed cycle.
Thrust-based flight through a fictional candy nebula, where every burst of thrust has to be paid back.
A slippery endless runner where low friction turns every input into a commitment.
Vertical platforming up drifting candy clouds, where standing still is the only real mistake.
Free eight-direction movement around an open arena, gathering chocolate while drifting hazards close in.
Clear every candy from a generated maze before the timer runs out, planning routes instead of reacting.
Free vertical movement through a scrolling candy corridor, dodging swirl gates while threading lollipop lines.
An endless three-lane runner where gummy trails mark the safe path and distance drives the difficulty.
A gentle side-scrolling platformer about clean jump arcs and reading candy placement before you leap.
Sweep a candy cart left and right through accelerating sugar lanes, chaining pickups before the belt outruns you.
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