Candy Conveyor

Medium Candy Obstacle Games · Arcade · Updated

Work across a bank of conveyor belts running at different speeds and directions, timing every transfer.

Candy Obstacle Games · Medium

Candy Conveyor

Work across a bank of conveyor belts running at different speeds and directions, timing every transfer.

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Score
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Candy
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Combo
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Survived
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How to play Candy Conveyor

Walk with the arrows or A and D and jump with space or W to move between belts. Your walking speed is added to or subtracted from the belt speed beneath you, and when you jump you carry the belt's momentum into the air, so a jump from a fast belt travels considerably further than a jump from a stationary one. Falling off the bottom belt ends the run.

ActionControls
Walk←→ or AD, or the on-screen pads
JumpSpace, ↑, W, or the on-screen JUMP button
Pause or resumeP or Esc, or the Pause button
RestartR, or the Restart button
Mute or unmuteM, or the Sound button

How to collect candy

  • Candy Drops
  • Chocolate
  • Donuts
  • Sugar Crystals

Candy rides the belts and is collected on contact. Because both you and the candy are moving, interception requires thinking in relative terms: candy on a belt moving toward you closes fast, and candy on a belt moving away may be unreachable no matter how fast you run. Sugar crystals always ride the fastest belt, which is usually the top one and the hardest to stay on.

Obstacles and hazards

Crusher blocks ride some belts and end the run on contact; they are always the same colour as the belt frame and never blend with the candy. Gaps between belt sections open and close on a fixed cycle. Falling off the bottom of the belt stack ends the run, which is the most common failure because the bottom belts run fastest toward the edges.

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Power-ups

Shield absorbs one crusher contact. Sugar Speed Boost increases your walking speed, which matters enormously here because walking speed is what lets you fight a belt's direction. Candy Magnet extends collection range, effectively letting you intercept cargo from an adjacent belt without transferring to it.

  • Candy MagnetAttracts nearby candy toward you, widening your effective collection radius for a limited time.
  • ShieldAbsorbs exactly one hazard contact. What counts as a hazard varies by game and is stated on each game page.
  • Sugar Speed BoostTemporarily increases movement speed. Genuinely a mixed blessing, since reaction windows shrink with it.
  • Candy VacuumAutomatically collects nearby or on-screen candy without requiring you to travel to it.

Scoring

Candy drops are worth eight points, chocolate twenty, donuts thirty-five and sugar crystals eighty. Collecting a piece of candy within half a second of landing on a new belt awards a transfer bonus of forty points, which is the game rewarding well-timed jumps rather than merely successful ones.

Combo mechanics

Consecutive belt transfers that each collect at least one piece of candy build a transfer combo, one tier per three such transfers to a maximum of four times. Landing on a belt and collecting nothing drops a tier, so aimless jumping between belts is directly penalised.

Difficulty

Candy Conveyor is rated Medium relative to the rest of the Candy Arcade library. Difficulty on this site comes from level design, hazard density and timing windows rather than from degrading your controls, and the rating describes how demanding the execution is rather than how complicated the rules are.

The mechanics involved are: Belt momentum, Vertical transfers, Relative motion, Timing windows, Cargo interception. If this game is too demanding, the candy obstacle games category page lists the easier games that use overlapping skills.

Features

  • Six stacked belts with independent speeds and directions
  • Candy that rides the belts, creating genuine interception problems
  • Belt speeds that shift on a fixed schedule every twenty seconds
  • Jump momentum that carries the source belt's speed with you
  • A speed indicator on every belt so relative motion is always readable

Tips for Candy Conveyor

  • Wait on a slow belt for cargo from a fast belt rather than chasing it - relative motion does the work for you.
  • Jumping from a fast belt carries that momentum, so long transfers should start from the fastest belt available.
  • Belt speeds shift every twenty seconds; the indicator updates immediately, so recheck after each shift.
  • Crusher blocks always match the belt frame colour, never the candy colours.
  • The bottom belts run fastest toward the edges, so treat the bottom of the stack as the dangerous zone.

Frequently Asked Questions

Why do I keep drifting when I stand still?

Every belt is moving. Standing still is impossible, which is the central constraint of the game.

How does jumping work between belts?

You carry the source belt's momentum into the air, so a jump from a fast belt travels much further than one from a slow belt.

Do the belt speeds change?

Yes, on a fixed schedule every twenty seconds. The speed indicator on each belt updates immediately.

How can I tell a crusher from candy?

Crushers always match the grey belt frame colour and never use candy colours.

What is a transfer bonus?

Collecting candy within half a second of landing on a new belt awards forty extra points and advances your transfer combo.

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Alex Morgan, Browser Games Editor & Interactive Gaming Content Specialist

Written by Alex Morgan

Browser Games Editor & Interactive Gaming Content Specialist

Alex Morgan writes and tests every game and guide on Candy Arcade, with more than eight years working on browser games, arcade mechanics and interactive content.

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