Candy Magnet Rush

Medium Candy Collection Games · Arcade · Updated

Toggle a magnet that pulls candy toward you and pushes hazards away, managing a charge that never lasts.

Candy Collection Games · Medium

Candy Magnet Rush

Toggle a magnet that pulls candy toward you and pushes hazards away, managing a charge that never lasts.

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Score
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Candy
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Combo
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Survived
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Your best
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Magnet charge

How to play Candy Magnet Rush

Move with the arrows or WASD, or drag on touch. Hold shift, the space bar, or the on-screen magnet button to activate the magnet. The field radius is drawn on screen while active. Release to stop the drain and begin refilling. The magnet cannot be used at all below five percent charge, which prevents the meter from being stuck permanently empty.

ActionControls
Move in any directionArrow keys or WASD, or drag anywhere on screen
Activate the magnetHold Shift or Space, or the on-screen magnet button
Pause or resumeP or Esc, or the Pause button
RestartR, or the Restart button
Mute or unmuteM, or the Sound button

How to collect candy

  • Candy Drops
  • Gummies
  • Chocolate
  • Sugar Crystals

Candy can be collected by touch as normal, or pulled in with the magnet. Pulled candy still has to reach you, so the magnet is most efficient on dense clusters rather than single pieces. Sugar crystals are immune to the magnet entirely and must be collected by hand, which is why the highest-value pickups always require actually travelling into contested space.

Obstacles and hazards

Bitter drops drift through the arena and end the run on contact. They are repelled by the magnet, which makes the magnet a defensive tool as well as an offensive one. Iron-sugar shards are the counter to that: they are attracted by the magnet rather than repelled, so using the magnet near one pulls a hazard directly into you. Shard density rises every forty-five seconds.

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Power-ups

Charge Cell instantly refills the magnet meter. Shield absorbs one hazard contact. Sweet Multiplier doubles candy values for eight seconds and pairs naturally with a magnet burst on a dense cluster - the two together are the highest-scoring combination available.

  • Candy MagnetAttracts nearby candy toward you, widening your effective collection radius for a limited time.
  • Sweet MultiplierTemporarily multiplies the value of every collectible, stacking on top of your combo multiplier.
  • ShieldAbsorbs exactly one hazard contact. What counts as a hazard varies by game and is stated on each game page.
  • Sugar Speed BoostTemporarily increases movement speed. Genuinely a mixed blessing, since reaction windows shrink with it.
  • Candy VacuumAutomatically collects nearby or on-screen candy without requiring you to travel to it.
  • Charge CellInstantly refills the charge meter.
  • Charge RefillRestores all three boost charges.

Scoring

Candy drops are worth five points, gummies twelve, chocolate twenty-five and sugar crystals seventy-five. Collecting five or more pieces in a single magnet activation awards a sweep bonus of one hundred points, which is what makes burst use correct rather than continuous use.

Combo mechanics

Each magnet activation that collects at least three pieces raises a magnet combo by one tier, to a maximum of four times. An activation that collects fewer than three drops the tier. This directly penalises using the magnet reflexively and rewards waiting for clusters to form.

Difficulty

Candy Magnet Rush is rated Medium relative to the rest of the Candy Arcade library. Difficulty on this site comes from level design, hazard density and timing windows rather than from degrading your controls, and the rating describes how demanding the execution is rather than how complicated the rules are.

The mechanics involved are: Magnet toggle, Charge management, Attract and repel, Open arena, Hazard steering. If this game is too demanding, the candy collection games category page lists the easier games that use overlapping skills.

Features

  • A single magnet ability that attracts candy and repels hazards at once
  • Charge meter that drains three times faster than it refills
  • Visible magnet field radius so the effect is never guesswork
  • Hazards that can be steered rather than only avoided
  • Charge pickups that reward moving toward danger

Tips for Candy Magnet Rush

  • Use the magnet on clusters, never on single pieces - an activation that collects fewer than three pieces costs a combo tier.
  • The magnet pushes bitter drops away, so it is also an escape tool when you are cornered.
  • Iron-sugar shards are attracted, not repelled; check for them before activating.
  • Sugar crystals ignore the magnet entirely, so plan to collect them by hand.
  • The meter refills three times slower than it drains - short bursts are always correct.

Frequently Asked Questions

What does the magnet actually do?

It pulls candy toward you and pushes bitter drops away at the same time, within a visible radius, while draining your charge meter.

Why did the magnet pull a hazard into me?

Iron-sugar shards are attracted by the magnet rather than repelled. They appear more frequently as the run progresses.

How fast does charge refill?

Roughly a third of the rate at which it drains, so the magnet is a burst tool rather than something you can hold.

Can I magnet sugar crystals?

No. Sugar crystals are immune to the magnet and must be collected by touching them directly.

What is a sweep bonus?

Collecting five or more pieces in a single magnet activation awards one hundred extra points.

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Alex Morgan, Browser Games Editor & Interactive Gaming Content Specialist

Written by Alex Morgan

Browser Games Editor & Interactive Gaming Content Specialist

Alex Morgan writes and tests every game and guide on Candy Arcade, with more than eight years working on browser games, arcade mechanics and interactive content.

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